Speedrunning is a discipline that is both demanding and fun. On one hand, the idea is to beat the game, to surpass oneself and possibly aim for the world record or to beat friends in a race. However, it must always remain a friendly experience. We can practice in a competitive way, but it is important to have fun and always respect others. The rules we set are a framework, giving purpose and goals to make the most of the event, but you should always feel free to set your own seasonal goals. You can play all the games listed, or just one! You can also contribute by making game tutorials, coaching others, giving advice, routing games or even search for glitches... UD is an event often described as a friendly competition, but it is also a community that shares a common experience and culture, which leaves room for individual and collective initiatives: organizing races, streaming training sessions on your channel, offering special events (team tournaments, increased difficulty...). Due to cost and accessibility reasons, all games are played on PC and some of them on emulators. The general idea, beyond introducing you to a discipline, is also to watch other players, within the context of tournaments or their training. Play, watch and be watched while playing. This season we wanted to focus on two additional concepts: the LIGHT and DARK modes, which are meant to be more inclusive with players of all skill levels.
The basic rule is, one challenge per game, one game per challenge, so there are ten challenges since we are in a decathlon. The challenges here are speedruns (finish the game, or at least the objective set, as fast as possible). For each speedrun, we set a maximum time in which the run must be completed in a tournament (see below for details by game). Regarding the championship: when you submit your personal records (PB), there is no maximum time. Depending on how long it takes you to complete the event, you will be awarded a certain number of points. If you play slowly, it will tend towards 0, if you play moderately fast, it will tend towards 100, and if you play fast, towards 200. In other words, the faster you go, the more points you earn, and you can earn up to a maximum of 200 points per challenge, or even a little more in very rare cases, if your record is particularly good. However, the score is capped at 205 for this season. This season, for the championship and the decathlons in tournaments, your total score will not be the simple sum of your 10 scores, but your 8 best scores among the 10. For tournaments with less than 10 games, it depends on their length, but they are always balanced this way, focusing on your best scores among all games played, leaving you one or two jokers.
With their names, inspired by Super Meat Boy and Zelda: A link to the past, LIGHT and DARK are two championships that will take place in parallel during this season. Players will only have access to LIGHT to begin with. By registering to the event, you automatically gain the right to submit times in this championship, and to participate in the tournaments linked to it. The DARK is only accessible to players who qualify for it (both the championship and the related tournaments). Once qualified for the DARK, a player can still submit times to the LIGHT championship and participate in the tournaments of this category. The DARK corresponds to the classic championship as you may have seen it in previous seasons: 200 points per game, and the challenges generally consist in finishing the game. The final stages of the season and the main tournaments will be played according to these rules. The LIGHT will be played on the same 10 games, in the same manner: speedruns that give points according to the speed at which the challenge is completed and the total is calculated on the 8 best scores. However, the events will be shorter. Roughly speaking, you will have to complete half of the DARK event, but with less time pressure. The idea is to have a shorter and more accessible program, to learn the basics of the 10 games. Specificity of the LIGHT : the maximum number of points is 150 per challenge (strictly capped points). Specificity of the DARK: the maximum time allowed to finish the events is the one corresponding to 151 points. Subsequently, no time worth less than 151 pts can be submitted in this mode. In a DARK tournament, it is possible to submit your time only for the LIGHT category if you did not finish the game within the time limit.
No requirements: just register for the current season.
There are two conditions to meet in order to submit a time on a DARK game. You must be qualified and the DARK mode of the game must be unlocked. The first one corresponds to an individual goal, the second to a collective goal. To satisfy the first condition, you must have at least 8 games with 150 points in the LIGHT championship. To meet the second condition, there must be enough participants with 150 points in LIGHT on that particular game. This number will vary depending on the game and will be communicated during the season.
To be seen in the resources of the game (Information/Games/Game name)
Strong accents may be placed on certain tournaments, on two distinct game selections.
Must have previously joined the season. It is desirable to have a video of your performance. On the website, under " Account">"Submit a PB" (or the "submit" button at the top right of the championship), select the game, the LIGHT or DARK mode, and state your time. This score, once validated, will take its place in the relevant leaderboard, and if it is among your top 8 in the decathlon, to your total. Submit a LIGHT PB: the time must have been done during the season 9, i.e. no earlier than 27/03/21 at 2pm and no later than 31 July at 11:59pm. Submit a DARK PB: the time must also have been made during the season, the DARK mode must have been unlocked by the community AND you must already be self-qualified. If you're impatient, coach people! Example: If you have not yet qualified for DARK, a run submitted that validates 150pts LIGHT and 151pts+ DARK will count as LIGHT and cannot be resubmitted to count as DARK.
This is where you submit your personal records to gain places in the ranking for each game and in the general ranking (sum of the 8 best performances out of 10). You can view the cards of each contestant as well as the videos of their different records. On your cards as well as on the tables, the people on the podiums of each game will be awarded with special icons. The scores appear on a background with a gradient of the game color, getting darker as the number of points increases: C-Tier (0 à 150), B-Tier (151+), A-Tier (190+) and S-Tier (200+) are the different steps (at 200 the background is black). One can participate for various reasons (pleasure, surpassing oneself, sharing...) and it is, with the tournaments, one of the competitive axes of the event. The ranking is an objective in itself and is also a way to qualify for various final tournaments.
Tournaments are organized every Saturday at 2pm and can be followed directly on the UD channel: twitch.tv/ultimedecathlon. They contain between 1 and 10 distinct events and generally follow the format: ranking based on the X best performances on a set of Y games. The tournaments give access, beyond the personal glory and the opportunity to practice, to visual rewards that will appear on your personal cards: gold, silver and bronze stars will be distributed. The tournaments are commented live, and the players' performances are shown. You can participate for various reasons (fun, to surpass yourself, to share...) and it is, with the Championship, one of the competitive axes of the event. The tournaments are an objective in themselves as well as a way to qualify for the Grand Semifinals and the Grand Finals, and are the only way to reach the Ultimate Final.
You must first be registered for the current season, then register in advance for the relevant tournament: account / participate in a tournament / select the relevant tournament. LIGHT tournaments are accessible to everyone, DARK tournaments are only accessible to those qualified in DARK mode, and final tournaments use specific procedures.
Speedrun races are all organized on discord: discord. They can be friendly: freely organized by players, or official: in conjunction with an ongoing tournament. Races take place in dedicated rooms with the *!start* command, players indicate that they are ready with the *!ready* command and the race starts with the *!go* command. A player will then indicate that they are done with the *!done time* command, specifying their time if they wish. Once all players have finished, the show closes, and a ranking summary is published.
All final tournaments are played over the 10 games and the sum of the top 8 scores, with the exception of pentathlon finals.
On June 26, the Last Chance LIGHT Tournament (TDC LIGHT) is held: only those registered for the season who have not yet validated the LIGHT can participate. The top 3 qualify for the LIGHT Grand Finals (LIGHT GF).
On Saturday, July 3, the LIGHT Grand Final takes place: only players who have validated the LIGHT (LIGHT Stamp) + the top 3 TDC LIGHT can participate.
On Friday, July 2, 7:00 pm, the ranking freezes momentarily. The top 3 qualify for the Grand Final, the rest of the top 10 for the Grand Semi-Final.
On Sunday, July 4, the Last Chance Tournament (LCT) takes place. Everyone with at least 8 games at 151 points or higher (DARK Buffer) can participate except the Top 10 in the championship. The top 3 qualify for the Grand Semi-Final. One additional person qualifies for the GDF for every 5 players who qualify for the TDC. Example: 40 entrants = 5 qualifiers; 60 entrants = 9 qualifiers
On Saturday, July 10, the Grand Semi-Final (GSF) takes place, only qualified people can participate. The top 3 qualify to the Grand Final. If there were to be 12 entrants at the GSF, there would be 1 more person qualified to the GF, and one more at 15 (and so on as we qualify a third of the people).
On Saturday, July 17 and Sunday, July 18, the Grand Finals (GF) takes place. Only those who qualify can participate. The top 4 qualify for the Ultimate Final. Showdowns on Saturday, the actual final on Sunday..
The "Skillgames" and "Sidescroller" pentathlons finals will be held on Saturday, July 21 and Sunday, July 22 respectively. These tournaments are played on only 5 games, and based on the sum of the 4 best scores. Anyone can participate.
On Saturday, July 31 and Sunday, August 1, the Ultimate Finals (UF) take place. The final in itself on Saturday and show matches on Sunday.
The idea is to give extra personal motivation through the well known but effective system of cosmetic rewards. They can be accumulated throughout the season and will appear on your personal cards.
The gold, silver and bronze stars will have a classic attribution (respectively 1st, 2nd and 3rd place), the modalities of the light and dark ones will be communicated to you later, as well as the dumbbells, shoes and lightning rewards. The personal card is also used - it's even its first function - to have an individual photo at a given time of your best performances on the games of the season, to see your strengths and weaknesses, and will be shown during the Saturday tournaments and the Friday recaps. This is a snapshot that you will keep after the event is over. The stronger you are, the more the game bars fill up! If you manage to fill the bars, arrows may appear...
Every Friday night, the live stream provides an opportunity to get together to review the news of the event, ask questions and comment on the championship.
About roms, it is mandatory to use those explicitly allowed in the detailed rules per game, for emulators, it is at your discretion. We strongly advise you to use those provided in our seasonal pack. On a case by case basis, if some emulators are deemed unfair, they will be banned. It is forbidden to use a turbo controller and/or to make macros. The binding of the keys must follow the simple rule: one key per action, one action per key. Example: the A button on the NES controller must correspond to a single key on your controller, and that key on your controller must not be associated with any other key on the NES controller.
There is no magic formula to progress, but different strategies are possible depending on how much time you have, which method you are naturally more comfortable with, the type of game, etc. Don't hesitate to ask for or give methodological advice, practice collectively, relax by talking with others. Don't hesitate to take it easy when you feel more vulnerable, tired. On the medium/long term in an event like this, you have to take it easy!
Code of conduct:
We want our community to be as respectful as possible, so that viewers can watch our streams and our participants be integrated into the community, without feeling disturbed or shocked by the behavior or vocabulary used. In the work environment as on the Internet, certain behaviors or words convey certain relationships of domination (reflecting a factually unequal society) or are in themselves discriminatory. The Ultime Décathlon should not be "like elsewhere", but "better than elsewhere", and for that reason we invite you to become aware of a certain number of problems and to make efforts to overcome them. We also know that many members of the community are already sensitive to these issues.
Concerning behaviors, we have nothing to complain about at the moment. However, we prefer to take the lead by specifying that every participants are expected to maintain a friendly environment and to be respectful of others and their differences. We cannot forbid taunt or trash talk but we would like to remind you that it has to happen with the acceptance of those concerned: make sure that others accept the way you approach them. To keep the overall atmosphere pleasant for everyone, it is better to encourage and support each other rather than to denigrate others. The Ultime Décathlon must remain an event of conviviality and surpassing oneself. Even if the competition has an important place in the event, it must remain strictly within a playful environment, where cheating and harsh rivalry have no place.
Regarding vocabulary, we noticed the use of oppressive and violent terms. We focus on oppressive language, not oppressive people. It is not because you are not disturbed by your own remarks that others are not: sexism, racism, transphobia, homophobia, validism, psychophobia, rape culture... Discriminating remarks must stay in the private sphere and have no place whatsoever on Mumble, Discord, nor on the Ultime Décathlon stream or chat. We encourage you to apply the same rules to your streams.
We hope to be heard and understood and we thank you for your efforts to maintain a pleasant and respectful environment. For those who do not follow this Code, measures/sanctions will be taken and may go as far as the definitive exclusion of the Ultime Décathlon. If you have any problems with any of the participants, or if you have any comments about the Code of Conduct, please contact the team.
Seront ici présentées quelques features du site non explicitées.
Voici une vidéo complémentaire expliquant le fonctionnement du site et de sa gestion des tournois.
An auto splitter is available on the discord.
Pour tout ceux qui ont des problèmes de performance avec le jeu, il existe un mod utilisé par la communauté.
Il propose plusieurs options d'optimisation, ainsi que des fonctionnalités d'affichage utiles.
Voici le lien pour le télécharger: https://cdn.discordapp.com/attachments/825342062051721267/829051453036691576/tftweaks_0_7.zip
Ainsi que le discord du dev: https://discord.gg/MS3psnmj Je vous conseille de lire le fichier readme présent à l'intérieur de l'archive pour optimiser la configuration à votre système, mais voici une traduction sommaire du processus d'installation:
- Démarrez Trials Fusion en mode fenêtré en chargeant le jeu et en allant dans les paramètres (Mode fenêtré -> [ON] - OFF). - Réglez la résolution du jeu sur la même que celle de votre bureau.
- Maintenant, quittez le jeu et collez le xinput1_3.dll dans le dossier avec "trials_fusion.exe" à l'intérieur. Les emplacements typiques sont :
- Version Uplay - Dossier " .../Ubisoft/Ubisoft Game Launcher/games/Trials Fusion/datapack ".
- Version Steam - Dossier ".../SteamLibrary/steamapps/common/Trials Fusion/datapack".
- Chargez le jeu et vous devriez voir un texte indiquant que le mod a été chargé. F1 pour faire apparaître le menu du mod.