Detailed rules

Statement of intent towards the participants:

Speedrunning is a discipline that is both demanding and fun. On one hand, the idea is to beat the game, to surpass oneself and possibly aim for the world record or to beat friends in a race. However, it must always remain a friendly experience. We can practice in a competitive way, but it is important to have fun and always respect others. The rules we set are a framework, giving purpose and goals to make the most of the event, but you should always feel free to set your own seasonal goals. You can play all the games listed, or just one! You can also contribute by making game tutorials, coaching others, giving advice, routing games or even search for glitches... UD is an event often described as a friendly competition, but it is also a community that shares a common experience and culture, which leaves room for individual and collective initiatives: organizing races, streaming training sessions on your channel, offering special events (team tournaments, increased difficulty...). Due to cost and accessibility reasons, all games are played on PC and some of them on emulators. The general idea, beyond introducing you to a discipline, is also to watch other players, within the context of tournaments or their training. Play, watch and be watched while playing. This season we wanted to focus on two additional concepts: the LIGHT and DARK modes, which are meant to be more inclusive with players of all skill levels.

Point system:

The basic rule is, one challenge per game, one game per challenge, so there are ten challenges since we are in a decathlon. The challenges here are speedruns (finish the game, or at least the objective set, as fast as possible). For each speedrun, we set a maximum time in which the run must be completed in a tournament (see below for details by game). Regarding the championship: when you submit your personal records (PB), there is no maximum time. Depending on how long it takes you to complete the event, you will be awarded a certain number of points. If you play slowly, it will tend towards 0, if you play moderately fast, it will tend towards 100, and if you play fast, towards 200. In other words, the faster you go, the more points you earn, and you can earn up to a maximum of 200 points per challenge, or even a little more in very rare cases, if your record is particularly good. However, the score is capped at 205 for this season. This season, for the championship and the decathlons in tournaments, your total score will not be the simple sum of your 10 scores, but your 8 best scores among the 10. For tournaments with less than 10 games, it depends on their length, but they are always balanced this way, focusing on your best scores among all games played, leaving you one or two jokers.

LIGHT and DARK :

With their names, inspired by Super Meat Boy and Zelda: A link to the past, LIGHT and DARK are two championships that will take place in parallel during this season. Players will only have access to LIGHT to begin with. By registering to the event, you automatically gain the right to submit times in this championship, and to participate in the tournaments linked to it. The DARK is only accessible to players who qualify for it (both the championship and the related tournaments). Once qualified for the DARK, a player can still submit times to the LIGHT championship and participate in the tournaments of this category. The DARK corresponds to the classic championship as you may have seen it in previous seasons: 200 points per game, and the challenges generally consist in finishing the game. The final stages of the season and the main tournaments will be played according to these rules. The LIGHT will be played on the same 10 games, in the same manner: speedruns that give points according to the speed at which the challenge is completed and the total is calculated on the 8 best scores. However, the events will be shorter. Roughly speaking, you will have to complete half of the DARK event, but with less time pressure. The idea is to have a shorter and more accessible program, to learn the basics of the 10 games. Specificity of the LIGHT : the maximum number of points is 150 per challenge (strictly capped points). Specificity of the DARK: the maximum time allowed to finish the events is the one corresponding to 151 points. Subsequently, no time worth less than 151 pts can be submitted in this mode. In a DARK tournament, it is possible to submit your time only for the LIGHT category if you did not finish the game within the time limit.

THE 10 GAMES and their Speedrun (DARK // LIGHT):

  1. Hollow Knight : Any% // First Dreamer (Lurien)
  2. Steamworld Dig 2 : All Major Upgrades // 7 Upgrades
  3. Mintroïd : Any% // Bomb + Morph
  4. Ghouls'n Ghosts : Any% 2nd loop // Stage 3
  5. Unworthy : Any% // Undercity Key + Spire Dungeon Key
  6. Hamster Ball : All Races (Championship) // Toob Race
  7. Trials Fusion : All Medium + Hard Trials // Rainforest Ramble
  8. Kururin Squash! : Any% Normal // Snow Scape
  9. Super Monkey Ball Adventure : All Beginner + Advanced Challenge levels // Circuits
  10. Vectronom : Any% // Tetromino

Access to the LIGHT mode:

No requirements: just register for the current season.

Access to the DARK mode:

There are two conditions to meet in order to submit a time on a DARK game. You must be qualified and the DARK mode of the game must be unlocked. The first one corresponds to an individual goal, the second to a collective goal. To satisfy the first condition, you must have at least 8 games with 150 points in the LIGHT championship. To meet the second condition, there must be enough participants with 150 points in LIGHT on that particular game. This number will vary depending on the game and will be communicated during the season.

General season schedule:

  • March 27, 2021 2:00 pm, launch.
  • April, May, June, LIGHT tournaments and championship with a gradual transition to DARK.
  • July, final tournaments:
  • Saturday, June 26, LIGHT Last Chance Tournament.
  • Saturday, July 3, LIGHT Grand Finals.
  • Sunday, July 4, Last Chance Tournament.
  • Saturday July 10th, Grand Semifinals.
  • Saturday 17 and Sunday 18 July, Grand Finals.
  • Saturday 24th and Sunday 25th, Pentathlon Finals.
  • Saturday 31st July and Sunday 1st August, Ultimate Final live in Fougères if the sanitary conditions allow it.

Detailed schedule of events for the season:

Information/Detailed schedule

Details about the different speedruns:

To be seen in the resources of the game (Information/Games/Game name)

Thematic Pentathlons:

Strong accents may be placed on certain tournaments, on two distinct game selections.

  • Pentathlon "Sidescroller": Games 1 to 5.
  • Pentathlon "Skill game": Games 6 to 10.

Submission of a personal best (PB):

Must have previously joined the season. It is desirable to have a video of your performance. On the website, under " Account">"Submit a PB" (or the "submit" button at the top right of the championship), select the game, the LIGHT or DARK mode, and state your time. This score, once validated, will take its place in the relevant leaderboard, and if it is among your top 8 in the decathlon, to your total.
Submit a LIGHT PB: the time must have been done during the season 9, i.e. no earlier than 27/03/21 at 2pm and no later than 31 July at 11:59pm.
Submit a DARK PB: the time must also have been made during the season, the DARK mode must have been unlocked by the community AND you must already be self-qualified. If you're impatient, coach people! Example: If you have not yet qualified for DARK, a run submitted that validates 150pts LIGHT and 151pts+ DARK will count as LIGHT and cannot be resubmitted to count as DARK.

The Championship:

This is where you submit your personal records to gain places in the ranking for each game and in the general ranking (sum of the 8 best performances out of 10). You can view the cards of each contestant as well as the videos of their different records.
On your cards as well as on the tables, the people on the podiums of each game will be awarded with special icons. The scores appear on a background with a gradient of the game color, getting darker as the number of points increases: C-Tier (0 à 150), B-Tier (151+), A-Tier (190+) and S-Tier (200+) are the different steps (at 200 the background is black).
One can participate for various reasons (pleasure, surpassing oneself, sharing...) and it is, with the tournaments, one of the competitive axes of the event. The ranking is an objective in itself and is also a way to qualify for various final tournaments.

Tournaments:

Tournaments are organized every Saturday at 2pm and can be followed directly on the UD channel: twitch.tv/ultimedecathlon. They contain between 1 and 10 distinct events and generally follow the format: ranking based on the X best performances on a set of Y games.
The tournaments give access, beyond the personal glory and the opportunity to practice, to visual rewards that will appear on your personal cards: gold, silver and bronze stars will be distributed. The tournaments are commented live, and the players' performances are shown.
You can participate for various reasons (fun, to surpass yourself, to share...) and it is, with the Championship, one of the competitive axes of the event. The tournaments are an objective in themselves as well as a way to qualify for the Grand Semifinals and the Grand Finals, and are the only way to reach the Ultimate Final.

Participation in a tournament:

You must first be registered for the current season, then register in advance for the relevant tournament: account / participate in a tournament / select the relevant tournament. LIGHT tournaments are accessible to everyone, DARK tournaments are only accessible to those qualified in DARK mode, and final tournaments use specific procedures.

Participation in a race:

Speedrun races are all organized on discord: discord. They can be friendly: freely organized by players, or official: in conjunction with an ongoing tournament.
Races take place in dedicated rooms with the *!start* command, players indicate that they are ready with the *!ready* command and the race starts with the *!go* command. A player will then indicate that they are done with the *!done time* command, specifying their time if they wish. Once all players have finished, the show closes, and a ranking summary is published.

Final Tournaments:

All final tournaments are played over the 10 games and the sum of the top 8 scores, with the exception of pentathlon finals.

***LIGHT FINALS

On June 26, the Last Chance LIGHT Tournament (TDC LIGHT) is held: only those registered for the season who have not yet validated the LIGHT can participate. The top 3 qualify for the LIGHT Grand Finals (LIGHT GF).

On Saturday, July 3, the LIGHT Grand Final takes place: only players who have validated the LIGHT (LIGHT Stamp) + the top 3 TDC LIGHT can participate.

***DARK FINALS

On Friday, July 2, 7:00 pm, the ranking freezes momentarily. The top 3 qualify for the Grand Final, the rest of the top 10 for the Grand Semi-Final.

On Sunday, July 4, the Last Chance Tournament (LCT) takes place. Everyone with at least 8 games at 151 points or higher (DARK Buffer) can participate except the Top 10 in the championship. The top 3 qualify for the Grand Semi-Final. One additional person qualifies for the GDF for every 5 players who qualify for the TDC. Example: 40 entrants = 5 qualifiers; 60 entrants = 9 qualifiers

On Saturday, July 10, the Grand Semi-Final (GSF) takes place, only qualified people can participate. The top 3 qualify to the Grand Final. If there were to be 12 entrants at the GSF, there would be 1 more person qualified to the GF, and one more at 15 (and so on as we qualify a third of the people).

On Saturday, July 17 and Sunday, July 18, the Grand Finals (GF) takes place. Only those who qualify can participate. The top 4 qualify for the Ultimate Final. Showdowns on Saturday, the actual final on Sunday.

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***PENTATHLON FINALS

The "Skillgames" and "Sidescroller" pentathlons finals will be held on Saturday, July 21 and Sunday, July 22 respectively. These tournaments are played on only 5 games, and based on the sum of the 4 best scores. Anyone can participate.

***ULTIMATE FINALS

On Saturday, July 31 and Sunday, August 1, the Ultimate Finals (UF) take place. The final in itself on Saturday and show matches on Sunday.

Awards and Cards:

The idea is to give extra personal motivation through the well known but effective system of cosmetic rewards. They can be accumulated throughout the season and will appear on your personal cards.

The gold, silver and bronze stars will have a classic attribution (respectively 1st, 2nd and 3rd place), the modalities of the light and dark ones will be communicated to you later, as well as the dumbbells, shoes and lightning rewards. The personal card is also used - it's even its first function - to have an individual photo at a given time of your best performances on the games of the season, to see your strengths and weaknesses, and will be shown during the Saturday tournaments and the Friday recaps. This is a snapshot that you will keep after the event is over. The stronger you are, the more the game bars fill up! If you manage to fill the bars, arrows may appear...

Friday recap:

Every Friday night, the live stream provides an opportunity to get together to review the news of the event, ask questions and comment on the championship.

About emulators:

About roms, it is mandatory to use those explicitly allowed in the detailed rules per game, for emulators, it is at your discretion. We strongly advise you to use those provided in our seasonal pack. On a case by case basis, if some emulators are deemed unfair, they will be banned.
It is forbidden to use a turbo controller and/or to make macros. The binding of the keys must follow the simple rule: one key per action, one action per key. Example: the A button on the NES controller must correspond to a single key on your controller, and that key on your controller must not be associated with any other key on the NES controller.

Training:

There is no magic formula to progress, but different strategies are possible depending on how much time you have, which method you are naturally more comfortable with, the type of game, etc. Don't hesitate to ask for or give methodological advice, practice collectively, relax by talking with others. Don't hesitate to take it easy when you feel more vulnerable, tired. On the medium/long term in an event like this, you have to take it easy!

Useful links:

  • Download the season 9 pack: Info/Download/Pack UD9
  • You will find emulators, roms, game icons, livesplit files (tool we use to time runs).
  • Mumble, Discord..., tutorials : Information/Tools & Tutorials

Android app

You can find the UD android app made by Butters Dickinson on Google Play or install it without source repository by downloading the apk

There may be a delay to adapt it to the new seasons. There is no version available for IOS at the moment.

UD T-shirt

UD T-shirt

Score calculator

Score calculator

Code of conduct

Code of conduct:

We want our community to be as respectful as possible, so that viewers can watch our streams and our participants be integrated into the community, without feeling disturbed or shocked by the behavior or vocabulary used. In the work environment as on the Internet, certain behaviors or words convey certain relationships of domination (reflecting a factually unequal society) or are in themselves discriminatory. The Ultime Décathlon should not be "like elsewhere", but "better than elsewhere", and for that reason we invite you to become aware of a certain number of problems and to make efforts to overcome them. We also know that many members of the community are already sensitive to these issues.

Concerning behaviors, we have nothing to complain about at the moment. However, we prefer to take the lead by specifying that every participants are expected to maintain a friendly environment and to be respectful of others and their differences. We cannot forbid taunt or trash talk but we would like to remind you that it has to happen with the acceptance of those concerned: make sure that others accept the way you approach them. To keep the overall atmosphere pleasant for everyone, it is better to encourage and support each other rather than to denigrate others. The Ultime Décathlon must remain an event of conviviality and surpassing oneself. Even if the competition has an important place in the event, it must remain strictly within a playful environment, where cheating and harsh rivalry have no place.

Regarding vocabulary, we noticed the use of oppressive and violent terms. We focus on oppressive language, not oppressive people. It is not because you are not disturbed by your own remarks that others are not: sexism, racism, transphobia, homophobia, validism, psychophobia, rape culture... Discriminating remarks must stay in the private sphere and have no place whatsoever on Mumble, Discord, nor on the Ultime Décathlon stream or chat. We encourage you to apply the same rules to your streams.

We hope to be heard and understood and we thank you for your efforts to maintain a pleasant and respectful environment. For those who do not follow this Code, measures/sanctions will be taken and may go as far as the definitive exclusion of the Ultime Décathlon. If you have any problems with any of the participants, or if you have any comments about the Code of Conduct, please contact the team.

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Season's stats

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Weely stats

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Ultimate Final Tipeee

Ultimate Final Tipeee

Utilisation du site [FR]

Seront ici présentées quelques features du site non explicitées.

  1. Historique des PBs
  • Afin de visualiser l'historique des PBs d'un joueur vous pouvez, une fois dans l'onglet Championnat, cliquer sur le nom d'un runner et ainsi avoir accès à tous les PBs qu'il a soumis accompagnés de leur date de soumission et de la vidéo associée.

 

Voici une vidéo complémentaire expliquant le fonctionnement du site et de sa gestion des tournois.

Hollow Knight - Any% // First Dreamer

Rules

  • Hollow Knight's Any% Speedrun

    LIGHT Category: Break the mask of the first dreamer. (After the watchers, with the dream nail)
    DARK Category: Finish the game.

    Restrictions:
    Current patch, no major glitches (invulnerability glitches, going outside the game limits, duplicating items, becoming invisible, flying, superslides, breaking boss AI)

    Timing (Timer Livesplit IGT, In Game Time):
    The timer starts during the intro cutscene,
    it stops in LIGHT at the cutscene when the mask breaks,
    it stops in DARK at the end of the game.

    LIGHT 100 points : 50 minutes
    LIGHT 150 points : 30 minutes
    DARK 151 points : 45 minutes
    DARK 200 points : 27 minutes 30

    24 seconds/point LIGHT ; 21.43 seconds/point DARK

Other information

Resources

Leaderboard

Rang Pseudo Score Temps

Live

    SteamWorld Dig 2 - All Major Upgrades // 7 Upgrades

    Rules

    • Steamworld Dig 2 All Major Upgrades Speedrun - Normal Difficulty

      LIGHT Category: Recover 7 major upgrades.
      DARK Category: Get all 10 major upgrades.

      Timing (IGT Livesplit Timer, In Game Time):
      The timer starts at the beginning of the intro cutscene,
      it stops in LIGHT when entering the 7th machine,
      it stops in DARK when entering the 10th machine.

      LIGHT 100 points : 38 minutes
      LIGHT 150 points : 25 minutes
      DARK 151 points : 45 minutes
      DARK 200 points : 31 minutes

      15,6 seconds/point LIGHT 17.15 ; seconds/point DARK

    Other information

    Resources

    Leaderboard

    Rang Pseudo Score Temps

    Live

      Mintroid - Any% // Bomb + Morph

      Rules

      • Metroid: Zero Mission hack, Mintroid. Any% Speedrun.

        LIGHT Category: Get the morph ball and the bombs
        DARK Category : Finish the game

        Platform: Gameboy Advanced,
        Bizhawk emulator recommended

        Timing (RTA, Real time) :
        The timer starts at the selection of the normal difficulty,
        it stops in LIGHT at the recovery of the 2nd upgrade, Bomb or Morphball,
        it stops in DARK when entering Samus' ship.

        LIGHT 100 points : 8 minutes
        LIGHT 150 points : 4 minutes
        DARK 151 points : 13 minutes
        DARK 200 points : 7 minutes 30 seconds

        4.8 seconds/points in LIGHT, 6.74 in DARK

      Other information

      Resources

      Leaderboard

      Rang Pseudo Score Temps

      Live

        Ghouls'n Ghosts - Any% 2nd loop // Stage 3

        Rules

        • Ghouls'n Ghosts 2nd Loop Any% Speedrun

          LIGHT Category: Finish the first 3 levels
          DARK Category : Finish the game

          System: Megadrive/Genesis,
          Bizhawk emulator recommended

          Timing (RTA, Real Time):
          The timer starts at the end of the black screen of the princess cutscene,
          the timer stops in LIGHT when the 3rd key is recovered,
          the timer stops in DARK when the head of the end boss flashes.


          LIGHT 100 points : 18 minutes
          LIGHT 150 points : 9 minutes
          DARK 151 points : 18 minutes
          DARK 200 points : 8 minutes

          10.8 seconds/points LIGHT / 12.25 DARK

        Other information

        Resources

        • [EN] Tuto
        • Alternative save

        Leaderboard

        Rang Pseudo Score Temps

        Live

          Unworthy - Any% // Undercity Key + Spire Dungeon Key

          Rules

          • Unworthy's Any% Speedrun

            LIGHT Category: Get the keys of the Undercity Key and the Spire Dungeon
            DARK Category: Finish the game

            Restrictions:
            Play on the [speedrunner_spirit] version especially in DARK (otherwise some glitches will be impossible). WARNING: that version is only available on STEAM!
            No memory corruption.
            If new glitches are found they will be potentially forbidden.

            Timing (RTA, Real time):
            The timer starts by selecting the new game.
            The LIGHT timer stops by getting the Undercity Key (by having the Spire Dungeon key),
            the DARK timer stops when you sit on the throne (last input).

            LIGHT 100 points : 36 minutes
            LIGHT 150 points : 21 minutes
            DARK 151 points : 45 minutes
            DARK 200 points : 27 minutes 30

            18 seconds/point LIGHT ; 21.43 DARK

          Other information

          Resources

          Leaderboard

          Rang Pseudo Score Temps

          Live

            Hamsterball - All Races (Championship) // Toob Race

            Rules

            • Hamster Ball All Races Speedrun (Championship)

              LIGHT Category: Finish the 10th race (Toob race)
              DARK Category: Finish all 15 races

              Special case:
              If the championship ends in a timeout, players can continue in time trials by starting again at the current race.

              Timing (Real time):
              The timer starts by selecting the normal difficulty,
              it stops in LIGHT when finishing the 10th race,
              it stops in DARK when the last race is finished.

              LIGHT 100 points : 12 minutes
              LIGHT 150 points : 7 minutes 45
              DARK 151 points : 14 minutes
              DARK 200 points : 9 minutes 30

              5.5 seconds/points ; 5.52 DARK

            Other information

            Resources

            Leaderboard

            Rang Pseudo Score Temps

            Live

              Trials Fusion - All Medium + Hard Trials // Rainforest Rumble

              Rules

              • Trials Fusion medium and hard trials Speedrun

                Category LIGHT : Finish in order the trials (no tutorials / FMX / skill games) of the Urban Sprawl, Cactus Challenge and Rainforest Rumble worlds
                Category DARK : Finish in order the trials (no tutorials / FMX / skill games) of the 3 medium worlds then the trials of the 2 hard worlds : Skill Showcase and Expert's Club

                Timing (In game time with ASL script):
                The timer starts automatically.
                LIGHT timer stops at the loading time after the Tropic Storm trial, DARK timer stops at the loading time after The Great Crater trial.

                LIGHT 100 points : 16 minutes
                LIGHT 150 points : 11 minutes 45 seconds
                DARK 151 points : 30 minutes
                DARK 200 points : 20 minutes

                5.1 seconds/points in LIGHT / 12.25 in DARK

              Other information

              Resources

              • [EN] Tuto Trials Rising to understand the physics
              • [FR] Tuto
              • [FR] Tuto strats abordables
              • Auto splitter
              • Problème de performances ?

              Leaderboard

              Rang Pseudo Score Temps

              Live

                Kururin Squash! - Any% Normal // Snow Scape

                Rules

                • Kururin Squash! Any% Speedrun on Normal difficulty

                  LIGHT Category : Finish the first 3 worlds
                  DARK Category : Finish the game

                  System: Gamecube,
                  Dolphin emulator recommended.

                  Timing (RTA, Real Time):
                  The timer starts when selecting the adventure mode (after selecting the normal difficulty),
                  the LIGHT timer stops when the curtain closes at the end of the 3rd world,
                  the DARK timer stops when the curtain closes after defeating the last boss.

                  LIGHT 100 points : 38 minutes
                  LIGHT 150 points : 23 minutes
                  DARK 151 points : 46 minutes
                  DARK 200 points : 31 minutes

                  18 seconds/points LIGHT ; 18.37 DARK

                Other information

                Resources

                Leaderboard

                Rang Pseudo Score Temps

                Live

                  Super Monkey Ball Adventure - All Beginner + Advanced Challenge levels // Dimple

                  Rules

                  • Super Monkey Ball Adventure Beginner and Advanced challenge modes Speedrun

                    LIGHT Category: Finish the race "Dimple" (Advanced 10)
                    DARK Category : Finish all 12 Beginner and 20 Advanced races

                    System: Gamecube,
                    Dolphin emulator recommended.

                    Timing (Real Time):
                    The timer starts by selecting the Beginner difficulty,
                    the LIGHT timer stops when passing the door of the Dimple level,
                    the DARK timer stops when passing the Bread Basket level door.

                    LIGHT 100 points : 14 minutes
                    LIGHT 150 points : 9 minutes
                    DARK 151 points : 16 minutes
                    DARK 200 points : 10 minutes 20

                    6 seconds/points LIGHT ; 6.94 DARK

                  Other information

                  Resources

                  Leaderboard

                  Rang Pseudo Score Temps

                  Live

                    Vectronom - Any% // Tetromino

                    Rules

                    • Vectronom's Any% Speedrun

                      LIGHT Category: Finish the 7th world of Vectronom (complete the Tetromino level)
                      DARK Category : Finish the game

                      Restriction:
                      Activate the speedrun HUD,
                      no tempo change or input margin.

                      Timing (Livesplit IGT, In Game Time):
                      The timer starts at the confirmation of the creation of a new save,
                      the LIGHT timer ends when the Tetromino level is finished,
                      the DARK timer stops when you reach the end of the Witchcraft level.

                      LIGHT 100 points : 18 minutes
                      LIGHT 150 points : 13 minutes
                      DARK 151 points : 26 minutes
                      DARK 200 points : 17 minutes 30

                      6 seconds/point LIGHT ; 12.86 DARK

                    Other information

                    Resources

                    Leaderboard

                    Rang Pseudo Score Temps

                    Live